Clube das Senhorinhas is OUT!!!!!!
Hello!!! This is Helen, the creator of this game.
Phew, these were some LONG months. It was a long journey until this game came out, so I want to talk a bit about everything. (probably going to start rambling but whatever)
WELL I couldn't make this story nor this game years ago. First, because I wouldn't have enough life knownledge for it, second, because, well, I would be too scared for it. I'm not going to lie to you, I WAS pretty anxious about making this game. In a good and a bad way. I was excited to make a story about old people, real struggles, daily life. But being a fantasy writer at my core for 6 years and a very indoor person, I never had much experience with it, so I was very unsure if it would work out or if it would end up interesting.
Also, look. This was made for Otome Jam. OTOME. GIRLS. YOUNG GIRLS. Even if I had seen games with more matured MCs, I never, EVER, saw a game with a 60 year old lady. And I KNOW how some people can see or represent elders: prejudiced, limited, weak, annoying, etc. And I was SO SCARED of it. Scared that people would not want to play this game because of that. When I started to think of the script I was like: HOW people will sympatize with her? HOW????? SHE'S TOO TIGHT SOMETIMES. SHE HAS PREJUDICE. SHE HAS WRINKLES. HOW??????????????? I'M JUST A 20 YEAR OLD GIRL, HOW AM I GOING TO SYMPATIZE WITH A WOMAN THAT LOOKS LIKE MY MOM??????????????
I was SCARED. I was shitting myself out everytime I thought. But one of the things that made me keep going was Uribel. No, not a real guy, it's a character from Yrsa Major. He's just a little old man. I remember I thought he was weird. "What? An older guy? Blushing? What?? This is so weird." But I decided to play the game anyway. Long story short: I FELL IN LOVE WITH HIM. So I thought: Well. If I loved Uribel, there'll be people who will like Susan. I'm going to make it. Because I can and because I want.
After destroying that fear (slowly but surely), I started to think of mechanics to make the game unique. As we already know, old people talk a lot. They really do. And I wanted to make the player play Clube das Senhorinhas more than one time - because I wanted them to enjoy their time with the characters. So I remembered Our Life and how they do that immersion in a magnificent way. But I wanted more than just more options on screen, so I randomized it -- so you would be obligated to play twice to get new dialogue. And it kept the gameplay clean, with few options each time, so you don't feel anxious or overwhelmed by the quantity of things on screen. Also, the result of the bingo game - from Eunice's route - was also randomized for that purpose. To make it feel like real life - you never know what to expect from it. So you keep going, lead by boredom or curiosity.
I wanted to give that realistic feeling in fun ways, to keep the player interested in exploring the game and the characters and the routes. Even if you skip, there'll be new things to hear, new things to explore. "No man ever steps in the same river twice".
Anyway. I just wanted to share a bit of my (chaotic) process. I'm glad to have finished this game and I hope you guys enjoy playing it the same way I enjoyed creating it. Thank you for reading, and I hope you like my silly little characters! :'))
Files
Get Clube das Senhorinhas [EN]
Clube das Senhorinhas [EN]
Follow a 60-year-old lady playing domino and rediscovering love, friendship and happiness.
Status | Released |
Author | helen |
Genre | Visual Novel |
Tags | Amare, Cozy, Cute, Female Protagonist, First-Person, LGBT, Romance, Slice Of Life |
Languages | English |
Accessibility | Blind friendly |
More posts
- updates on translation16 days ago
- a short annoucement and some other stuffJan 11, 2024
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